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+Swapped Nines line at Malkavian mansion and added new music there.
+Improved Chateau details and added persuaded Gargoyle and killer.
+Fixed Giovanni Mansion random whispers and added Copper’s remains.
+Modified Ocean House diary and Lily’s photo textures to fit text.
+Restored killing innocents Humanity loss and tutorial guard death.
Made two boxes solid at warehouse and fixed moon of downtown hub.
Darkened more ground floor lamps at beachhouse after power is off.
Fixed computer test of Barabus and Milligan not opening the door.
Moved linux loader into main folder and added warning popup to it.
Modified several dlls to not create empty files, thanks Psycho-A.
Updated SDK and added clarity SweetFX setting, thanks to Psycho-A.
Added missing door to Ocean House and fixed a seethrough railing.
Restored many breaking windows and fixed many minor level details.
Unlocked a door at the Fu Syndicate and corrected more doorknobs.
And a small update to release candidate 1:
+Corrected walkthrough taxi at the museum and TV in Skyeline haven.
Fixed Andrei’s hands and some cutscenes models, thanks to DDLullu.
Corrected problems with tutorial vampire enemies and disciplines.
Fixed LaCroix particles and hid floating Masquerade cutscene NPCs.