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»What do I Need?
»Getting Started
»Basic Textures
»Advanced Textures
»Sliding Textures
»Animated Textures


menu_bg_indent.gif (48 bytes) »What do I Need?
»Getting Started
»Basic Skinning
»Aligning Textures



»What do I Need?
»Getting Started
»Basic Modeling
»Adding to a Model
»Deleting Sections
»Mapping Textures
»Assigning Textures
»Assigning Bones
»Testing Models



»What do I Need?
»Getting Started
»Basic Editing
»Creating a Item
»Creating a Prop
»Creating Scrolls
»Creating Weapons
»Adding Players
»Adding Enemies
»Attaching a Script

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»What do I Need?
»Getting Started



»What do I Need?
»Getting Started
»Making a Basic room
»Texturing Walls
»Adding Light
»Adding Props
»Player Start Points
»Walkable Areas
»Adding Sectors
»Compiling n' Testing
»Using Your Textures
»Detail Brushes
»Adding a Hallway
»Making a Door
»Making Double Doors
»Making a switch
»Making a Window
»Making a Mirror
»Creating Scenes
»Creating Regions
»Adding Sun Damage
»Adding Traps


»What do i Need?
»Getting Started
»Planning
»Figuring the plot
»Enemies
»Conversations
»laying it all out
»Starting Designing
»Scripting Involved


»What do i Need?
»Whats what
»Getting Started
»A basic Item Script
»Self Cast Discipline
»Enemy Discipline
»Effect Scripts

 

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Advanced Textures:

So you've got the basic Textures down pat, and you want to try your hand at making more advanced textures like double sided textures and transparent textures? well you've come to the right place.  Follow the steps one by one and we will walk you threw the steps of making a transparent and double sided texture.

  1. Were going to use the texture we made in the Basic Textures Tutorial for this one, so load up your texture (File, Open on from the menu).  Once you've got it loaded were going to dive right in to making a transparent texture for vampire.
  2. We are going to be using something new here that is a feature with Paint Shop Pro.  This time around were going to be using Masks and Alpha layers.  Masks are used for various things, and what were going to be using them for this time around is making a Alpha Channel.  A Alpha Channel is the area that stores the information for the transparent effect. It tells the program displaying the image, which part is transparent and which part isn't.  As well as how transparent that part is.  So from the menu click Masks then Click show all like below
    texture12.jpg (23134 bytes)
  3. You've now created a mask on your image.  Doesn't look any different does it? well its there, its just made so that everything is visible.  Before you can do anything to the mask, you will need to click Masks and then Edit
    texture13.jpg (15297 bytes)
    and after you do that you can edit the Mask for the image.  When your in Mask Edit Mode you will notice that your color pallete has changed from multipul colors like above (picture in step 2) to a black and white color pallete like below:
    texture14.jpg (5724 bytes)
    This shows you that your in Mask Edit mode.  The colors on the color pallete play a very important part in making areas in the image trasparent.  Solid black being totally transparent, and pure white being totally visible.  As you can see there are many different levels of transparency you will be able to do with the Mask tool.  For now, were just going to be using Solid black.
  4. to Select solid black for the paint brush, click the top box right below styles on the color pallete. it will bring up a box like the following:
    texture17.jpg (37037 bytes)
    This box lets you select the color you want to currently use, notice that the top left hand corner is selected, do the same with yours then click the ok button.
  5. Now were going to want to use the paint brush, so we will need to select it.  On the left hand side of the screen you will see a bunch of icons, click the one that looks like a paint brush as shown below
    texture15.jpg (7063 bytes)
    This will set you up with the paint brush.  now there is another window associated with this, called the Tool Options.  This box lets you set varous settings for the current tool that your using, like the paint brush
    texture16.jpg (13206 bytes)
    You can change how thick the brush is, how well it blends in with the surroundings, what shape it paints in and many other little things that can come in handy.
  6. Once you've got the paint brush set the way you want it go back to your picture and start painting on it.  You will notice a Checkboard patern starting to form, like if you were erasing it, don't worry its just the mask showing you what is going to be visible with your image.
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  7. Ok, once you've got the area all marked that you want to be transparent, were going to need to save it to a alpha channel, so from here click Masks then Save to Alpha Channel
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    When you do that a box like below will pop up
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    This box lets you save it to a current alpha channel or to a new alpha channel.  Here we are going to be saving it to a new alpha channel so go ahead and click ok.  Keep in mind that the Available documents is showing the last image to have focus and that is the image the alpha channel will be saved to.
    texture21.jpg (18941 bytes)
    When you click ok, it will pop up with the above box, Type in the "Please select a name for this new channel:" Alpha Channel 1 like shown above and then click ok
  8. Well you now have your transparent area saved to the alpha channel but we still need to get rid of the mask that we used to make it.  So click Masks, then Delete
    texture22.jpg (10274 bytes)
    Once you do that the below box will pop up.
    texture23.jpg (9186 bytes)
    Be sure to click NO so that the mask does not get merged with your current document.   This is important because if part of the image is missing where vampire needs to streach it, you end up with that nasty white color in that area instead.
  9. Well, now the image is all ready with a transparent area set to it.  But yet, we still need to make it double sided.  This is probably the simplest part of the whole thing.
    To make a texture double sided we need to make a text file with the textures name, say your texture is called "mytexture.tga" then we would need to make a text file with the name "mytexture.nam" to put the info into for telling the vampire program that this texture is double sided.
  10. Open up the new text file that you just made and add the following in, keep in mind that "mytexture.tga" needs to be replaced with your textures name:

    texture mytexture.tga
    twosided

    The first line of text in the mytexture.nam file tell it to use the texture "mytexture.tga" and the second line tells it to apply the texture to both the front and back of the surface.  Pretty simple eh? love the little simple things of vampire :)

 

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