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»What do I Need?
»Getting Started
»Basic Textures
»Advanced Textures
»Sliding Textures
»Animated Textures


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»Getting Started
»Basic Skinning
»Aligning Textures



»What do I Need?
»Getting Started
»Basic Modeling
»Adding to a Model
»Deleting Sections
»Mapping Textures
»Assigning Textures
»Assigning Bones
»Testing Models



»What do I Need?
»Getting Started
»Basic Editing
»Creating a Item
»Creating a Prop
»Creating Scrolls
»Creating Weapons
»Adding Players
»Adding Enemies
»Attaching a Script

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»What do I Need?
»Getting Started



»What do I Need?
»Getting Started
»Making a Basic room
»Texturing Walls
»Adding Light
»Adding Props
»Player Start Points
»Walkable Areas
»Adding Sectors
»Compiling n' Testing
»Using Your Textures
»Detail Brushes
»Adding a Hallway
»Making a Door
»Making Double Doors
»Making a switch
»Making a Window
»Making a Mirror
»Creating Scenes
»Creating Regions
»Adding Sun Damage
»Adding Traps


»What do i Need?
»Getting Started
»Planning
»Figuring the plot
»Enemies
»Conversations
»laying it all out
»Starting Designing
»Scripting Involved


»What do i Need?
»Whats what
»Getting Started
»A basic Item Script
»Self Cast Discipline
»Enemy Discipline
»Effect Scripts

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Detail Brushes:

Detail brushes can be alotta fun, and have alot of possibilities.   Remember the blood stains on Devnulls apartment? or the spider webs hanging from the doorways and covering sections of floor in the Tower of london.  Even the grafetti on the New York walls, and the fire escapes on the sides of the buildings.   These were all done with Detail brushes.

Detail brushes are things that the players by default, can pass threw, and they do not block the camera view like walls.  Imagine Sticking a detail brush up that looks like a enemy who you've seen in the level.  There are so many possibilities that you can do with detail brushes, and there endless.  So lets learn how to make one shall we?

Have your little map loaded that we made, so that we have something to stick one in.   We are going to make the spider webs like in the tower of london.  Make sure that you don't have anything selected by clicking once in the X-Y Screen and pressing ESC.

The first thing we are going to need to do is make a new block for our detail brush.   So lets get focus on the X-Y Screen, Click and hold the mouse button and drag it out so we have something like below:

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Ok, make sure you make the brush a little taller then one block, remember this is going to be a hanging spider web, so make it about as tall as shown above.  The next thing we are going to need to do is load the texture set that has the spider webs in it.   So, in the menu, click "Textures" then go down to vienna and click it.   Go ahead and load all textures.  Now press the T button to bring up the texture window.  In the little text box, above the texture type in "cobweb" and you will get something like below showing:

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Now click on one of the cobweb textures to get it set to our new block.  At this point take a look at the camera window.  Notice that the texture isn't set right? dang... no good, we are going to have to fix that.

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This is a easy thing to do however.  There are several way to do it.  One is moving your block around, like how ours sits with the texture on it, we would move it down one block then click the texture to re apply it, notice in the camera window this changes the position of it?  The other way is much simpler i think.  We hold down the shift key and press the up arrow key twice. this will get our texture aligned with the top of our block.

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Nice eh? Ok that little part is done, but we still have a problem.  Our little cobweb is going to block our characters from walking past it.  Even though its not very far down from the ceiling, its still far enough to block them passing by.  So here is where we change it into a detail brush so they can pass threw it.  In the X-Y Screen, right click to bring up the menu, at this point look down the list for "Make Detail" and click it.

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This will turn the brush into a detail brush and players can now pass threw it.   Sweet eh?  This could come in handy say if you made a maze level and you wanted to make some walls that players could walk threw but still have other walls that they can't.  The Detail brush would be the walls they could walk threw smile.gif (933 bytes)

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After clicking "Make Detail" the item should no longer be selected. and in the camera view it should look like the texture in the texture box rather then the cobwebs we saw while it was selected.  Congratulations, you've learned to make something else with The Embrace Editor.  Pretty soon you'll know enough to start shooting out your own levels, won't that be totally sweet? smile.gif (933 bytes)

 

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