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»What do I Need?
»Getting Started
»Basic Textures
»Advanced Textures
»Sliding Textures
»Animated Textures


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»Getting Started
»Basic Skinning
»Aligning Textures



»What do I Need?
»Getting Started
»Basic Modeling
»Adding to a Model
»Deleting Sections
»Mapping Textures
»Assigning Textures
»Assigning Bones
»Testing Models



»What do I Need?
»Getting Started
»Basic Editing
»Creating a Item
»Creating a Prop
»Creating Scrolls
»Creating Weapons
»Adding Players
»Adding Enemies
»Attaching a Script

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»What do I Need?
»Getting Started



»What do I Need?
»Getting Started
»Making a Basic room
»Texturing Walls
»Adding Light
»Adding Props
»Player Start Points
»Walkable Areas
»Adding Sectors
»Compiling n' Testing
»Using Your Textures
»Detail Brushes
»Adding a Hallway
»Making a Door
»Making Double Doors
»Making a switch
»Making a Window
»Making a Mirror
»Creating Scenes
»Creating Regions
»Adding Sun Damage
»Adding Traps


»What do i Need?
»Getting Started
»Planning
»Figuring the plot
»Enemies
»Conversations
»laying it all out
»Starting Designing
»Scripting Involved


»What do i Need?
»Whats what
»Getting Started
»A basic Item Script
»Self Cast Discipline
»Enemy Discipline
»Effect Scripts

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Compiling And Testing:

I see you've made it this far ;) hope you've saved your map.   Now were going to take a look at compiling and testing the map.  Embrace works a little different here then most map editors that i've ran across, and seems to be alot faster at calculating lighting which really amazed me after spending hour apon hour waiting for a Q3 map to do lighting and the same map in vampire took 10 minutes!

from the menu, click File Then Vampire Export

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this will pop up a menu for setting options for compiling vampire. the options menu will look like this:

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Notice that its broke down into sections, as well as a few buttons to the side that will set basic options for exporting.  Geometry is what sets all the paths for moving objects, detail items like some flames or the blood spots you see on devnulls floor, and grafitti you see in newyork, and sectors.  Geometry is mainly used in finnal exporting or when your wanting to make sure your item is setup properly for in the game.

Lighting is just that, lighting.  here we don't have to worry about moon/sunlight because we don't have any visible sky so it won't have a effect on our level.  The ambient light sets the intensity of the basic level of lighting threw out the entire level.

The Export Static objects Exports everything thats in the static layer, which is what we have been working on.  The Export Scenes, exports all the items on the Scenes for the level.  You will learn more about scenes later on in this tutorial.  For now we are going to do a full compile on our level, so go ahead and click the Full Export button to the right.

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Once you click that button click export, the screen to the right will show what its done so far in the compilining process as shown above. once the compile of the map is done, we can test our map in vampire If you set the paths properly in the prefrences screen.

at the top of the export screen there is a run button, click that now.  Vampire will start up and you will be sitting at the main menu, click the SINGLE PLAYER game, and then click NEW GAME.  A little box will pop up like below

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click the ok button, this is just telling us that its not starting a regular vampire single player game and that the autosave file is going to be overwrote.  Now you should be in your level ;)

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