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»What do I Need?
»Getting Started
»Basic Textures
»Advanced Textures
»Sliding Textures
»Animated Textures


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»Getting Started
»Basic Skinning
»Aligning Textures



»What do I Need?
»Getting Started
»Basic Modeling
»Adding to a Model
»Deleting Sections
»Mapping Textures
»Assigning Textures
»Assigning Bones
»Testing Models



»What do I Need?
»Getting Started
»Basic Editing
»Creating a Item
»Creating a Prop
»Creating Scrolls
»Creating Weapons
»Adding Players
»Adding Enemies
»Attaching a Script

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»What do I Need?
»Getting Started



»What do I Need?
»Getting Started
»Making a Basic room
»Texturing Walls
»Adding Light
»Adding Props
»Player Start Points
»Walkable Areas
»Adding Sectors
»Compiling n' Testing
»Using Your Textures
»Detail Brushes
»Adding a Hallway
»Making a Door
»Making Double Doors
»Making a switch
»Making a Window
»Making a Mirror
»Creating Scenes
»Creating Regions
»Adding Sun Damage
»Adding Traps


»What do i Need?
»Getting Started
»Planning
»Figuring the plot
»Enemies
»Conversations
»laying it all out
»Starting Designing
»Scripting Involved


»What do i Need?
»Whats what
»Getting Started
»A basic Item Script
»Self Cast Discipline
»Enemy Discipline
»Effect Scripts

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Building A Basic Room:

Now that we know what the basic windows are for the Embrace Editor were going to get started on building a basic Room and learning some of the commands for the editor.  The first thing that were going to need to do is draw a block that will be our room. so go to the embrace editor and with your mouse, click and drag your mouse in the X-Y section, you will see a red dashed box apear as you drag the mouse like below.  This is the start of our block that we will be using to make our basic room.

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Now if you take a look at the Z window you will see that it is only one block high, this will not do for a room considering that our characters are much higher then just one block.  So where going to need to make it taller.  To do this click outside of the red box and drag it up or down to make it bigger till it is at least half way between 128 and 196 like shown in the picture below.  your characters are a bit taller then in most games so we will need to make the map tall enough to walk around in.   This should give them some ceiling clearance.  Though the camera will be close to the character as if you were backed up against a wall almost.  Ceiling height is very important in vampire, and is something people don't always look at. Once you've got your height set, you should have something like below.

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ok, now we have one big ugly solid block that has a checkardboard pattern.   So were going to need to apply a texture to this box, to give it a little more color ;).  If you setup the path to your Textures properly in the prefrence window, you should be able to click the texture menu selection and select a texture set, lets select New york textures for now.

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after you select a texture set a box will pop up asking you if you want to load all textures or just a subset.  A subset are textures starting with the string you type in, for instance "wall" would be a subset. for now just click ok and load all textures.  watch the console window as it loads textures, you will see it fly threw a bunch.

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After its done flying threw the list of textures your probably thinking... what now? why can't i see them anywhere? well thats because we need to pull up the texture window, its hidden right now.  So press T and the texture window will appear where the console window is.  The top little box is where you can type to search for textures starting with whatever you type.  Below that is a visual display of textures that you can scroll threw to find the one your looking for.

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You will notice that when you click on a texture, a orange and green box apear around it, if you click on a different texture the same thing happens but the one you had clicked on just has a green box around it.  The orange box means the currently selected texture, and the green box means a texture thats been used or selected.  The second you click on a texture its applied to the currently selected item, which at this point would be our box we have made.

Ok, now we have a solid box, with a texture of our choice applied to it... hmm... kinda hard to walk around in a solid box isn't it? heh yep, so we need to hollow it out.  Up on the toolbar there are tool icons, were looking for one certain one.   It will look like the below one, this tool will take our box, and hollow it out.   So go ahead and click it.

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After you've clicked it your X-Y window and Z window should look something like the following.  You will notice in your camera view all the walls have a red tent to them.  This is because our box is still selected.  To deselect the box press the ESC key.

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there we go, we've created a basic room, but this room really isn't playable yet, the room would be pitch black, and if we comipled with no lighting the whole thing would look the same on the walls, floor and ceiling, not looking very nice.  So lets move onto the next two tutorials and learn how to texture just a wall and add lighting to the map.  Don't forget to save your work, click file, then save and save it to the drive.

 

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