Getting
Started:
After you have the Nod SDK installed your ready to rock, when
you run embace its going to ask you two things, one is setting up a default project, just
give it a name for your project and click ok, the second thing is its going to pop up a
screen like the following:
its important to make sure you have the proper mouse
settings for your mouse, and making sure that the paths to your vampire files are set
right. This is showing a image of my settings for embrace according to where i have
the programs installed and what i want to be able to do. for the most part ou should
be able to set most the same way without any problems, but make sure the paths in
Miscellaneous Settings are right.
after doing that like most you'll probably have a problem when you first run
Embrace. The problem most people run across, and its a common one, is that it pops
up with a error screen telling you that you have too many not files. The error
screen will look something like this:

and that error is usually followed by this box:

Don't panic when embrace closes after clicking ok, its really nothing. The
problem that your having is very common, expecially considering the number of skin packs,
weapon addon packs, etc. that are out there. The problem is that embrace has a limit
to the ammount of not files that it will load, if there are more not files then are
allowed the program crashes. This is mainly because of a programming error by those
who made the SDK. What they should of done is made it so that when the max limit was
met, it quit loading not files. I believe the Embrace engine has a limit of 20 not
files.
how to fix: what your going to need to do is go into your main
vampire directory and move out some of them .nob files that you've installed for while
your working with the editor. the ones you should focus on moving out of the main
directory are weapon packs and skin packs. I haven't ran across many maps that have
not files inside there nobs.
Once you have them moved out try running embrace again. If the same
problem occurs, then go back and move some more out. Remember to leave these
following nob files in your main vamp directory, sense they are required by the game as
well as the embrace engine:
- Resource.nob
- lmaterials.nob
- classes.zip
- codex.nob
- levels.nob
- local_eng.nob
- sounds.nob
All other nob files you should be able to move out temporarly while using the
embrace engine. keep in mind to remember to move them back once your done with
embrace so that you don't experience the character crash problem ;)
Once your able to get into The Engine without any problems were going to start
setting up some things so that the display is a little nicer. You'll notice its
kinda sloppy the way it looks right now. Lets get those windows originized so they
look alot nicer. from the menu bar, click MISC then RESET WINDOW POSITIONS.
This will make it look a little more originized like below:

however i change it a bit myself to make it more useable by me, here is a
screenshot of how i originize the windows after doing a window position reset:

If you notice, the center window is now streched from the top to the bottom and
the console window is moved over a little so that there not overlapping eachother.
This helps a little when working with maps that have multi levels, giving you a
little more view.
Lets get to know what these windows are. The top left window is the Camera
View. As you build your level this will show you what the level looks like without
lighting. The window rightbelow that is the Console window. This shows you the
different commands that the editor has done. This spot (where the console window is)
is also where other windows will come into play, like the notfile item listing, the
texture selection list, and others. The thin window in the center is the side view,
at the top it will have a Z in the title bar. The big window to the right of
that, is the X-Y or top view window. This will be the area that you will be doing
most of the work in the editor.
Well, now that we have the basic structure down on the Embrace Map Editor, Lets
get started on our first map, Building a basic room, where we will also learn about
appling textures, and lights.
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