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Legerdemain - The art of sleight-of-hand and illusion - Uses Dexterity in the rolls
Level 1 - Gimmix - Telekinetically raises objects and actors in the air
Level 2 - Ensnare - Stops targets movements while the effect is running
Level 3 - Effigy - Creates a temporary copy of the target
Level 4 - Mooch - Randomly switches an item in your inventory with one in theirs
Level 5 - Phantom Shadows - Creates a copy of the target
Primal - The art of the Elementals - Uses Stamina in the rolls
Level 1 - Willow Whisper - Allows you to talk to inanimate objects - ST required - Role-playing only
Level 2 - Eldritch Prime - Does a lot:
Soothsay - The art of Divination and Prediction - Uses Intelligence in the rolls
Level 1 - Omen - Allows you to find a small hint about the targets future - Requires ST - Role-Playing only
Level 2 - Fair is foul and foul is fair - Randomly deletes an item from the targets inventory.
Sovereign - The art of Commanding the Lessers - Uses Charisma in the rolls
Level 1 - Dictum - Sets the target to be on your team and sets them as a pet.
Level 2 - Grandeur - Entrances the target towards you.
Level 3 - Weaver Ward - Puts a Ward against the target on all exits. It makes the exits not work for the target.
Level 4 - Geas - Forces the target to act like an old man.
Level 5 - Ban - The target can no longer use weapons.
Wayfare - The art of efficient travel - Uses Wits in the rolls
Level 1 - Hopscotch - Allows the user to jump great distances.
Level 2 - Quicksilver - Grants the user the ability to move at incredible speeds
Level 3 - Wind Runner - Grants the user the ability to fly.
Level 4 - Flicker Flash - Grants the user to be able to teleport to any map or exit number
| Childling | a child that is physically between the ages of 3 and 13. |
|---|---|
| Beginning Glamour = 5 | |
| Beginning Willpower = 1 | |
| Beginning Banality = 1 | |
| Wilder | a teenager/young adult that is physically between the ages of 13 and 25. |
| Beginning Glamour = 4 | |
| Beginning Willpower = 2 | |
| Beginning Banality = 3 | |
| Grump | an adult who is physically over the age of 25. 1 in 20 changelings is a Grump. |
| Beginning Glamour = 3 | |
| Beginning Willpower = 5 | |
| Beginning Banality = 5 |
Now that you know what seeming you want to be - Either go into ST mode and spawn the correct Tome or have the ST spawn one for you. (i.e. Changeling_ChildlingTome, Changeling_WilderTome, Changeling_GrumpTome)
Read the tome and you will become a changeling. Now you might want some powers too. So in the same place that the Changeling tomes were before, there are Art tomes. (i.e. Changeling_ChicaneryTome, Changeling_LegerdemainTome, etc.)
Only read the art books that you plan to add some xp into to be fair :)
Now simply add XP to what you want. A tip to character creation is make sure you put something in the actor realm, otherwise your powers will not work. Also some powers require the prop realm for them to work on items. Eldritch Prime requires Nature to work. And to affect multiple targets requires the scene realm.
Level 2 - Veiled Eyes
Effect: Renders the target(s) invisible.
Effect Type: NPCs and Players.
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the effect
to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 3 - Haunted Heart
Effect: If the caster is holding a weapon, it causes fear in the target; otherwise it causes attraction
Effect Type: NPCs
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the effect
to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 2 - Ensnare
Effect: Traps actors in place allowing no movement for the remainder of the effect.
Effect Type: NPCs
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the effect
to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 3 - Effigy
Effect: Create a temporary copy of the target.
Effect Type: NPCs and Items
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the effect
to last longer. The prop realm is needed if you wish to affect items. The scene realm can be used too to allow casting on
multiple targets.
Level 4 - Mooch
Effect: Randomly exchanges an item in your inventory with an item in their inventory
Effect Type: Players and NPCs
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the effect
to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 5 - Phantom Shadows
Effect: Creates a copy of the object.
Effect Type: NPCs and items
Realms: The actor Realm of course is needed...You also need to load actor to a higher level if you want the effect
to last longer. The prop realm is needed if you wish to affect items. The scene realm can be used too to allow casting
on multiple targets.
Level 2 - Eldritch Prime
Effect:
Level 3 - Oaken Shield
Effect: Add extra temporary health levels to the target.
Effect Type: NPCs and Players
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the
effect to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 4 - Heather Balm and Holly Strike
Effect: Heather Balm heals 20 health points per success on the roll. Holly Strike deals 20 damage points
per success on the roll.
Effect Type: NPCs and Players
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the
effect to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 5 - Elder Form
Effect: Turn's caster into the target like Mask of 1000 faces
Effect Type: Caster only
Realms: none
Level 2 - Fair is Foul and Foul is Fair
Effect: Randomly deletes an item in their inventory
Effect Type: NPCs and Players
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the
effect to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 2 - Grandeur
Effect: Entrances the target towards you.
Effect Type: NPCs
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the
effect to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 3 - Weaver Ward
Effect: Puts a Ward against the target on all exits. It makes the exits not work for the target.
Effect Type: NPCs and Players
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the
effect to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 4 - Geas
Effect: Forces the target to act like an old man.
Effect Type: NPCs and Players
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the
effect to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 5 - Ban
Effect: The target can no longer use weapons.
Effect Type: NPCs and Players
Realms: The actor Realm of course is needed....You also need to load actor to a higher level if you want the
effect to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 2 - Quicksilver
Effect: Grants the user the ability to move at incredible speeds
Effect Type: NPCs and Players
Realms: The actor Realm of course is needed....You also need to load actor to a higher level
if you want the effect to last longer. The scene realm can be used too to allow casting on multiple targets.
Level 3 - Wind Runner
Effect: Grants the user the ability to fly.
Effect Type: Caster only.
Special Casting Instructions:
You cast the discipline once...it spends a glamour and starts
the effect to running under your feet. Cast the discipline again and you will rise 150 units.
Now you can cast again to rise another 150 units or you can wait three seconds (it will count on the console for you)
Once those 3 seconds are up the effect will quit. Now you can cast anywhere and you will
fly to the point in which your cursor was at.
IMPORTANT: Do not click with the left mouse button.If you do then you will fall and screw up your
flying and the ST should damage you or even kill you depending on how far you fell.
Once the effect has ran out or once you right-click the flight icon, it will tell you to recast to land.
Simply recast the discipline. You will go down only 50 units. It will give you 5 seconds to recast again.
You should keep recasting until you can get as close to the surface that you wish to land on then wait out the 5 seconds.
If you are on walkable land, then simply click with the left mouse button and the character will reposition
itself back on the ground. Otherwise stand there (like if you are on a non-walkable roof)
Once the 5 seconds are up, you can recast the discipline and fly back up.
Level 4 - Flicker Flash
Effect: Grants the user to be able to teleport to any map or exit number
Effect Type: Caster only.
Special Casting Instructions:
Cast the discipline and look at the console. It will tell you the
target destination that is currently set (Will be the map that you are on at the moment). It will give you
5 seconds to change locations. Simply recast the discipline and it will cycle through the maps.
If you only have 1 dot in this art, then you will only be able to teleport to the current map.
2 dots = 2 maps; 3 dots = 4 maps; 4 dots = 8 maps; 5 dots = all maps.
Once you choose a location then wait out the 5 seconds.
Now it will ask for an exit number. Cycle through those by casting the discipline and pick one. (exit number
0 is the exit number that you go to with the ST jump to location) Once you pick an exit number, wait out the
5 second counter. Then it will say recast to Teleport. Once you do this it will tell you on the console how
much time must expire before you teleport.
Now if you got one success on the roll then it will take an hour.
2 successes = 15 minutes; 3 successes = 1 min; 4 successes = 10 seconds; 5 successes = 0 seconds.
The only way to cancel this is to die, or have the ST revive you and then you have to recast the discipline.
If you die or the ST revives you, then you will not teleport.
Calling Upon the Wyrd
Effect: At the moment it does nothing. It brings Chimerical things into the real world.
Effect Type: Caster only.
Realms: None
Ravaging
Effect: Steals Glamour from a target. Botching gives you a permanent point of banality. Effect Type: NPCs and Players
Realms: The scene realm can be used to allow casting on multiple targets.
Shapeshift
Special Thanks:
Everyone on QA for Testing
Effect: Shapeshifts into the chosen animal at kith selection. - Only works with Pooka.
Effect Type: Caster only.
Special Notes: Although any kith can purchase it, it will only work with pooka and they should be the
only one to have it. (Given to pooka automatically)
5. Fixes to last Known Bugs and other notes
6. Credits and Thanks
Spock - Coding, Design, and Visual Effects
Florindo - Icons and UI (Arts, Realms, special abilities (ie enchant etc), Glamour, Willpower, and Banality)
JadeCrusader - Icons (Attributes, Abilities, Backgrounds)
Rwhiteruff - Models(Pooka Jim)
Fernando Z. Lopez Jr. - for help on the Pooka Jim skin
Yith - saving me hours of searching when I ran into stupid mistakes, for helping me to learn
the effects system better and for the idea of his Dynamic Casting System.
Flay Sepulcrast - For the GetActorWeapon Code
All the others whos names I do not have.
and whoever else I forgot...