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We
have our model, so on to the next part - creating a NOD file. This
file is our model in a format that the game uses. The model itself
can be in any format that Milkshape 3D can import. For our purposes
here we'll be using the 3DS importer, even though it's pretty buggy.
It'll work well enough for such a simple model.
Open
Milkshape 3D, and choose File, Import, Autodesk 3DS. Click the >>
button to the right of the text box to browse for the model. Make
sure the Meshes and Materials buttons are ticked.
You
should see the model in the viewports.

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