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Now
we have to add our textures. The ones in the pack I downloaded are
in .JPG format, which is not something Embrace can use. I converted
them all as a batch to 24-bit uncompressed .TGA format in Paint
Shop Pro 5. These .TGAs were all placed in my texpack folder.
Next we add
the .NAM files. The Vampire game engine uses these files to apply
special effects to surfaces when the game is running. A .NAM file
is just a text file that uses certain keywords to tell Vampire how
these effects will look. For the moment all we are concerned about
is getting our textures to show up in the game.
Every graphic
in our texpack folder needs a .NAM file for Embrace to load it.
So if we have a graphic called aluminum.tga in our folder, then
its associated .NAM file would be aluminum.nam.
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