This section will detail certain rules of conduct and a guide for playing in Arkham Unveiled. Violation of the rules will result in one warning, and if continued, banned from the game. Given the "open" game nature of Arkham Unveiled, Players will have to conduct themselves in an intelligent and reasonable manner.

The NO-NO's
1. No means No. Learn it. Love it. Live with it.
2. No tweaks. This means running about the game killing anyone and everything, blasting powers off, stacked characters, acts of utter stupidity etc etc etc. Tweakishness will spell certain death for your character and therefore banned from the game.
3. No artifact weapons unless prior approval or you find them.
4. Absolutley NO FLAMING SWORDS for kindred. Never, ever.
5. No spamming members of the game in the game, in the message boards, or via e-mail.
6. Nothing thats not covered in any vampire sourcebook with set rules.
7. No flaming, harrasment, personal out of character attacks, etc in the game or in the message boards.
8. No, you can't be Caine, nor one of the clan founders. (See TWEAK)
9. No custom clans or bloodlines. Theres too many already.
10. No weirdos. If you can't see this as a game, then you have no reason for being here. Go away. Its only a game.
11. No spouting out knowledge that your character should'nt know, i.e. Tweakishness=death.
12. No rudeness to the game host or the game players. No Respect=TWEAK. This henceforth equals DEATH.

Character Creation Guidelines

1. All characters made using 3rd edition rules. Basic characters only if you are a new member or wish to start a new character.
2. No new bloodlines or non White Wolf official clans.
3. No beginning generation below 8th. No Garou beyond rank 2.
4. Mage playes must inquire before submitting a sheet.
5. No starting "ranks" for Kindred. ie you can't start off as a Prince, Primogen, Bishop, Archbishop, Cardinal, Templar, Archon, Justica, Lastor, Sherrif, Scourge etc etc.
6. If you play a Malkavian, you better have a damn good derangement.
7. Players from the original Arkham game, and the Saints & Sinners game may retain their characters as is.

Restricted Clans-please inquire before submitting a sheet
True Brujah, Harbingers of the Skull, Nagaraha, Gargoyles, Salubri (both independant and Sabbat), Ravnos

Banned Clans- no players may use these. These will be possible NPC only.
Baali

Special Circumstance clans/bloodlines:
Blood Brothers- You must have 3 or more players to act as the rest of your "unit".

Even though some clans/bloodlines may not be supported yet. We will try to make accomodations where necessary. Just drop an e-mail with any questions.

Other Restricted-please inquire
Red Talons, non mainstream Kithain, Kuei-Jin

Playable Clans/Bloodlines:
Brujah, Malkavian, Nosferatu, Losombra, Tzimisce, Gangrel, Toreador, Ventrue, Tremere, Samedi, Daughters of Cacophony, Giovanni, Assamite, Old Clan Tzimisce, Antitribu, Caitiff, Panders, Followers of Set

Playable Tribes:
Get of  Fenris, Black Fury, Uktena, Wendigo, Silver Fang, Shadow Lords, Glass Walkers, Bone Gnawers, Children of  Gaia, Fianna, Black Spiral Dancers, Stargazers

Fomori- Fomor players must use the ghoul template in VTMR. you may start with the following powers: Potence, Fortitude. You may then choose 2 additional powers from the follwing list to represent your Wyrm gifts.
Protean, Obfuscate, Presence, Vicissitude

Ghouls/Revenants- follow the rules in Ghouls: Fatal Attractions

Playable Changelings: Trolls, Knockers, Pooka, Sluagh, Sidhe, Recaps, Satyrs, Eshu, Boggans

Write up a character sheet and e-mail it to: blackraven@knology.net