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I'd probably take Potence or Presence personally.  I've always hated politics, but nothing gets a backstage pass or talking your way out of a threat like Presence.

And Potence, there is a lot of applications to an everyday job that Potence would solve right up.

Obfuscate is also a nice perk.  Sure I won't be fooling cameras, but it's a life extender for all those dangerous situations, and a back scratcher for those thrills you've always wanted to fulfill but were too polite to do.  It'd be like being a kid again, except no one will know your there.
Project Vaulderie / Re: Frequently Asked Questions
« Last post by Rick Gentle on Today at 10:09:52 PM »
The inventory system for Bloodlines was handled a lot better than many other games I've played (especially RPGs), where your whole inventory is thrown in one space, and it's up to the player to apply some sort of reasoning to it. But in Bloodlines, they had neat categories for melee weapons, ranged weapons, armor, and two general inventory panes. The only improvement over that model, I would say, is to have the following categories as separate panes:
Melee Weapons
Ranged Weapons
General Inventory (non-armor, non-weapon items you've picked up, like the Key of Alamut or the Weekapaug Thistle)
Consumables (Blood Packs, the Odious Chalice, ammunition for a weapon you don't currently have)
Quest Items

If this was done, it would be extremely handy to be able to access a given pane directly, instead of pressing "I"/your bound inventory key and being taken to the general inventory each time. The F1, F2, and F3 shortcuts for armor, melee weapons, and ranged weapons was incredibly handy; please keep that. (Especially for consumables. If that pane was given over to F4, it would make boss fights much less awkward.)

If it's feasible, it would also be handy to have a sort of "sell-all" button in shops for a given category. So if you're an all-melee character, you could have the option to go to the Ranged Weapons pane and "Sell All" weapons and ammunition. Though if this was done, please also have a "save" option for a given item, so that we could for example sell all ranged weapons/ammo EXCEPT the Shotgun and shotgun ammo.
An expansion on this idea would be to add in a function that lets us designate an item as "trash", and have it sell automatically to shops when we visit. So if we mark "Pistol Ammo" as trash, then every time we visit a shopkeep, it would automatically sell all Pistol Ammo in our inventory (without having to mark it as Trash every time we pick up a new magazine of ammo).

It would also be nice to actually pick up all the various items we already have a copy of - there are so many knives dropped in the game, but the game currently only lets us keep one copy of a knife. There goes a lot of your early-game cash.

It would also be nice to have Rick Gentle stop coming up with ideas, with no helpful tips on how to implement them, because he knows nothing of programming or modding Bloodlines in any engine.
Bloodlines Tech Support / Re: Unofficial Patch 9.0 released!
« Last post by Whelp on Today at 09:18:57 PM »
Dumb question: will installing 9.0 over 8.9 screw up savegames?
Project Vaulderie / Re: Frequently Asked Questions
« Last post by atrblizzard on Today at 08:47:49 PM »
I'm quite aware of this, but even if you use tricks like teleporting the player into those buildings, less loading time is a plus :)!

Indeed, Unity has a few ways to deal with these certain cases, but there will be little to no waiting time, which is a blessing for everyone.

That sounds great because very often people here want to swap models because they don't like the default models for a specific clan.

There's going to be more option than to swap an entire model. We're aiming to bring more customization options, to choose from body part types to the color of the clothing to even have custom decals on if all goes well.

It would probably be a little bit of work to make sure the player is looking the right way, but on the other hand, the cutscenes are probably the worst parts of Bloodlines. And I don't know if using better animations can fix all of them!

I would have to agree, the cutscenes are pretty much a weak point for Bloodlines, seeing how oddly they behave and most of the animations are pretty much hand animated. They can always be remade with proper camera work, and remove those which make no sense.

Just to be sure, does Unity gets rid of the hardcoded number of kinds of items in-game that the actual engine has? (by items I mean items such that are able to be store in one's inventory. In the old game, there seems to be a limit on how many kinds of item do you have, so if you ant to create an alltogther new iteem, you ned to get rid of an old category. Will this be avoided with Unity?)

I agree, the inventory was pretty limited in the original game, and we're aiming to have several categories set for the inventory and handle them differently than it was in the original game. Can't say for sure what the optimal item limitation will be but it's going to be higher than it is in Bloodlines.
Bloodlines Tech Support / Re: Unofficial Patch 9.0 released!
« Last post by Rick Gentle on Today at 07:47:52 PM »
Love the file screenshots of Bloodlines they re-used. Ten years of keeping the game alive, and they still have the ones that were released as promos. Couldn't be bothered to mention Wesp5 or the other project heads by name (or at least moniker) either.
Well, at least it's out there, so people will enjoy Bloodlines without crashing, at least.
Bloodlines Tech Support / Re: Unofficial Patch 9.0 released!
« Last post by Signothorn on Today at 06:52:12 PM »
The patch was just featured on PCGamer.com, an article about the Unofficial Patch 9.0, Project Vaulderie and PV!

Bloodlines Tech Support / Re: Unofficial Patch 9.0 released!
« Last post by RE3Nfan on Today at 04:23:01 PM »
When you coming back from the place that lead to Hotel the sewer sound transition appears again. It's happens only there, near that gate

Bloodlines Modding / Re: Bloodlines SDK
« Last post by maherdb on Today at 03:58:15 PM »
Is the latest Bloodlines SDK using SSE2 instructions? Is it compatible with Windows XP? I get an ugly error on the v0.81 and 0.82, but the older versions are working properly.

If so is there a way to compile a map without running the game?

I've never managed the game to work on my laptop and the computer that I own, well it's as old as the game, except for some improvements.

Oh, and on the laptop I can run the SDK just fine.
I'd choose Protean because of how versatile and self-contained it is.(perfect Nightvision, Deadly claws that rip through anything, Ability to entrench myself and move underground, Shape-shifting and ability to become intangible all in one)  Obteneberation and Presence are also good choices...

I'd avoid choosing Celerity mostly because its spends the blood too fast and its only worth it in tandem with some other discipline
Bloodlines Tech Support / Re: Unofficial Patch 9.0 released!
« Last post by Wesp5 on Today at 01:08:53 PM »
Update: I just checked the map and using a Python script seems to be out of the question as the pickup is not being recognized. So can you please check out if the ring2 issue is valid as it seems the game doesn't treat the rings as seperate entities anyway...
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