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Wodal NPC Overhaul - Template Version
This Mod requires you to have Wodal installed.
Wodal - http://e-mods.net/forum/index.php/board,31.0.html
This Mod overhauls the various NPCs' statistics to be somewhat closer to P&P,
as well as giving the AI a few more options. It also includes the two combat
fixes and Mercurio fix that were recently released.
This version of the Overhaul alters how Wodal looks at character sheets. Default
Wodal looks only at an Actor's DescriptionID to determine what sheet to load. If
it doesn't find a matching file, it then loads the Global Sheet.
This modification changes it so that if it doesn't find a matching DiscriptionID,
it then looks at the Actor's TemplateName, and only then if there is still no
match does it use the Global character sheet.
This method gives all the benefits of the default Wodal System, along with all of
the vanilla game's default enemy variety.
It is strongly suggested that you delete all the NPC AI files that the default
installation of Wodal installed to the Scripts/Commands/AI/NPCs directory, as
they will override the ones included in here (they use the DescriptionID, the
ones in here use the TemplateName). This is certainly not required though.
End Results:
-Everything works exactly the same as always.
-The SP Chronicle and various Premade Chronicles retain their enemy diversity.
-NPC CharSheets/AI can be named after their TemplateName (unique) or their DisplayName (common).
-Charsheets and AI work on all language versions regardless of the contents of the String File if using the TemplateName.
Newest version can always be found here - http://www.offkorn.com/files/Wodal_NPC_Overhaul_Template.rar
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