Pen & Paper






News
Submit News
Search / Archives

Community
Forums
Articles
Interviews
Links

Editing
Tutorials:
  Chronicles
  Mapping
  Skinning
  Storytelling

Game Info
Downloads
FAQ
System Requirements
Engine Info
Game Facts
Screenshots
Story
Settings
Antagonists (Enemies)
Characters
Clans

Guides
Walkthrough [incomplete]
Console
Cheats
Armor Database
Weapons Database

Pen & Paper Info
Introduction
World of Darkness
History
Rules
Lexicon
Paths of Enlightenment
Reading Tips

Hosting
WoD Mod
Within The Darkness
Noir Mod
Fleshcraft
Death in Prague
Sin Factory
Spirit's Touch
Saints & Sinners

GameSpy
  GameSpy.com
  Founders' Club
  GameSpy Comrade
  GameSpy Store
Services
  FilePlanet
  ForumPlanet
3DActionPlanet
RPGPlanet
  Planet Diablo
  Planet Elder Scrolls
SportPlanet
StrategyPlanet
MMORPG
  Vault Network
Classic/Console
  ClassicGaming
  Planet Dreamcast
  Planet Nintendo
  Planet PS2
  Planet Xbox
Community
  LANParty.com


   

Redemption FAQ

If your question is not answered below, email us about it, and we'll do our best to help you out. Once we've answered your question, we'll add it to the FAQ.

 

General Questions:

Game Play:

ST Mode:

The Embrace:

NODview:

Skinning:

Q: I followed your description how to make doors. It works all fine in the embrace editor, but when I try the map in the game (after exporting), there is no door. Only the hole in the wall. What's wrong with my map?

A: The most likely cause of your problem is that the door that you created ended up on one of the non-static layers, and so it isn't being shown.

Here's a-what you a-do. Bring up your map, press "L" to bring up the Layers & View Options window. You should see a list of numbers with check boxes next to them. These are the "layers" that you can add objects to in your level (I talk about these in my tutorial on chronicles with scenes). One of these is likely checked. Un-check it. Your door should disappear from your map view; you are no longer viewing that layer. Okay, bring it back now; I did that as a test to see if this is really what is going on. (If it isn't, write me back and we'll try something else).

The deal here is that if you have a layer selected in this dialog box, and you add a template object to your map (a door, a table, anything), it will be added to the selected layer, and *not* to the static layer. This is handy, if you are building your layers up for scenes, but can be a stumbling block if you leave a layer accidentally selected while you're adding objects to your static layer.

If this is what is going on, here's how you fix it: select your door (and the path_corner object), right click, and select "Move Selection To Static Layer". Save, re-export, and your door should appear in your map.

Please send feedback, questions, or bugs to darklord@planetvampire.com.


[Main Page] [Forums] [Downloads] [Walkthrough]

IGN.com | GameSpy | Comrade | Arena | FilePlanet | ModCenter | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2008, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.