Pen & Paper






News
Submit News
Search / Archives

Community
Forums
Articles
Interviews
Links

Editing
Tutorials:
  Chronicles
  Mapping
  Skinning
  Storytelling

Game Info
Downloads
FAQ
System Requirements
Engine Info
Game Facts
Screenshots
Story
Settings
Antagonists (Enemies)
Characters
Clans

Guides
Walkthrough [incomplete]
Console
Cheats
Armor Database
Weapons Database

Pen & Paper Info
Introduction
World of Darkness
History
Rules
Lexicon
Paths of Enlightenment
Reading Tips

Hosting
WoD Mod
Within The Darkness
Noir Mod
Fleshcraft
Death in Prague
Sin Factory
Spirit's Touch
Saints & Sinners

GameSpy
  GameSpy.com
  Founders' Club
  GameSpy Comrade
  GameSpy Store
Services
  FilePlanet
  ForumPlanet
3DActionPlanet
RPGPlanet
  Planet Diablo
  Planet Elder Scrolls
SportPlanet
StrategyPlanet
MMORPG
  Vault Network
Classic/Console
  ClassicGaming
  Planet Dreamcast
  Planet Nintendo
  Planet PS2
  Planet Xbox
Community
  LANParty.com


   

Redemption FAQ

If your question is not answered below, email us about it, and we'll do our best to help you out. Once we've answered your question, we'll add it to the FAQ.

 

General Questions:

Game Play:

ST Mode:

The Embrace:

NODview:

Skinning:

Q: I get little twinkly lines along my sector boundaries when I play in multiplayer! What in the heck is going on?

A: What's happening here is that you've got the "clear z-buffer" flag set in your chronicle file, AND you've got your level's fog color set to white.

Setting the "clear z-buffer" flag in your chronicle file means that when the engine is drawing your level in the 3D hardware, it blanks out the buffer where it is drawing the next frame for display. This has the net effect of a) eliminating any HOM effect (because there won't be any leftover data to create the effect, and b) giving your hardware just a little bit more work to do while drawing, which might slow things down just a tad.

In the case of the NOD engine, it uses the color you picked for your fog in your level as the color to blank the z-buffer with.

There is just enough slip in the rendering engine in NOD that in this combination, there are a few little pixels that don't get drawn over on the sector boundaries during the frame render, which means that there are a few little lines of twinkly white stars along the ground. (You could make them red, if you wanted, for a really strange effect. ;)

Fix this by going to your Scenes Editor (Shift-S), going to the Fog tab, and setting the fog color to 0/0/0. All better. ;)

Please send feedback, questions, or bugs to darklord@planetvampire.com.


[Main Page] [Forums] [Downloads] [Walkthrough]

IGN.com | GameSpy | Comrade | Arena | FilePlanet | ModCenter | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2008, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.