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Bloodlines Unofficial Patch 9.0 released!
Posted by Wesp5 on 23.04.2014:
In the middle of the Amazon sale comes the latest patch, so please be
patient when the The Patches Scrolls servers are maxed out:
+Added Heather to sewers for Nosferatu and improved new idle sounds.
+Made stealth killing Johnny possible when using Obfuscate level 5.
+Added possibility to keep the quick Nosferatu in the warrens alive.
+Cleaned Mercurio's apartment after a time and fixed a SM map hole.
+Added seven missing infobar sounds and created seven infobar icons.
+Restored drug stealing quest of Trip for one XP and Finance bonus.
+Removed Blood Guardian waterspray and made Lily's purse unsellable.
+Fixed bug with casting Bloodbuff breaking off lockpicking attempt.
+Raised high firearms book requirement to 9 and updated travel maps.
+Made Hallowbrook atrium barrels solid and enemies navigate better.
+Restored Justicar to Camarilla ending and Jack's face for LaSombra.
+Moved fire axe to crashing elevator top and fatguy to atrium exit.
+Restored unused models to Society of Leopold, warehouse and Zhao's.
+Changed library to combat zone and fixed rotunda decal flickering.
+Repaired hearing warehouse boss conversation twice and some floats.
+Made Nadia react to zombies damaging player and removed fake door.
+Gave Occult Nut a Scholarship bonus and fixed new discipline lines.
+Fixed icons at Giovanni mansion and made Bruno react to feed-kill.
Added modified trackerscheme into Extras to change Malkavian fonts.
Repaired Carson, Knox, Damsel, Yukie, Regent and Hatter dialogues.
Fixed two inverted textures and renamed Sheriff's warform Behemoth.
Restored three King's Way headrunner for Nosferatu and Malkavians.
Lowered McFly's float rate and fixed references to missing Heather.
Added documents to Extras to reveal where restorations originated.
Attached floor number to Empire Arms suite names in hotel computer.
Fixed three wrong loop sounds and moved a Mandarin line elsewhere.
Corrected some bug fixes that were lost in 8.9, thanks vladdmaster.
Restored blast door to Giovanni crypt and fixed tutorial door bug.
Improved Nosferatu Nines intro and map details, thanks vladdmaster.
Fixed sewer sound transitions on SM, Hollywood and Chinatown hubs.
Corrected two bad Lotus Blossom icons and lowered Skyeline humming.
World of Darkness MMO Cancelled
Posted on 04.14.2014 by Signothorn
It's sad that we must report the cancellation of the World of Darkness MMO that has been in development for several years. The entire development team has been laid off, along with many other long term White Wolf employees. Specifics about the cancellation can be found in this article.
Project Vaulderie - The Porting of Bloodlines to Unity Engine
Posted on 04.07.2014 by Signothorn
Project Vaulderie isn't simply a continuation of the Bloodlines Resurgence project. Resurgence was kind of unintentionally an experimental project, where an attempt was made to port Bloodlines to a newer engine, to make it easier to mod and keep the game alive. Through the years, attempts were made to port the game to a newer version of Source, Alien Swarm and Unreal, to name a few. Through a lot of determination and experimentation, AtrBlizzard and his small team have determined they could fairly seamlessly port Vampire the Masquerade:Bloodlines to the Unity engine and re-branded Resurgence to "Project Vaulderie".
There have also been a lot of articles recently about the status of AtrBlizzard's efforts and communications with CCPGames/White Wolf and Activision. I've posted more info below in the embedded Facebook post. Also take note and subscribe to PlanetVampire and Resurgence Facebook pages within the article to stay updated. PlanetVampire will be the official forum for Project Vaulderie, at least for now. You can find their official website here:
The Final Nights v1.2 Released!
New Version of The Final Nights Dropping on April 4th!
Posted on 23.03.2014 by Signothorn
Official Update List
- Fixed "Surfside" reference in Lilly's diary, Therese and Newscaster dialogue
- Dirty Cop .VCD file too long
- Readjusted supernatural values for targeted disciplines
- Created VCD files for Blood Dolls and Prostitutes
- First visit to Santa Monica will display loading tip about brandishing weapons
- Reworked Daimoinon 3: Conflagration so that it damages supernaturals more
- Reworked Daimoinon 4: Infernal Servitor so that it effects supernaturals
- Presence no longer affects allied enemies on bloodhunt map
- Serpentis claws auto equip upon changing and use Unarmed feat instead of Melee feat
- Daimoinon firey hands use Unarmed feat instead of Melee feat
- Santa Monica Pier lights no longer show through walls
- Fixed Pyramid quest where refusing Strauss failed the quest twice
- Fixed downtown CDC guys not leaving after Pestilence quest
- Fixed Venture tower debris not appearing in the street downtown
- Purchasing masquerade redemptions from Silvia Black works properly
- Fixed Santa Monica warehouse ambient music
- Turn down particle effects for the Shade by 25%
- Heavy Cloth armor picture now displays correctly
- Sneaking past first shovelhead in tutorial is much easier
- Added Female Baali to PC list
- Street civilians sighting a Samedi will summon Police
- Street cops sighting a Samedi will attack immediately
- Shop civilians sighting a Samedi will run in fear but will not summon Police
- Shop security sighting a Samedi will attack immediately
- Rebalanced Samedi merit/flaw system
- Rebalanced Baali merit/flaw system
- Street cops will run in fear if player uses supernatural 3 (or higher) disciplines
- All sewers use the same eerie ambient music
- Made bloodloss timer based on Humanity and Stamina score
- Mentioned new bloodloss timer in tutorial pop ups and added to humanity description
- Put Jack upstairs in Last Round if you are Samedi
- Put Larry near abandoned hospital if you are Samedi
- Bypass speaking to bums on Plague Bearer quest if you are Samedi
- Pier Arcade hooker/customer NPCs replaced by video game player NPCs if you are Samedi
- Created "Fang of Vukodlak" occult item for Unarmed feat characters, sold by Regent
- Created new patrol path for pier cop
- Added rats to basement of Ocean House Hotel
- Brother Kanker reskinned
- SM Blue Blood now has a car that leaves when he does
- Moved Hollywood net cafe computer to the back
- Moved Ming's conversation in alley near Bradbury Hotel
Bloodlines Resurgence project discontinued!
Posted on 21.03.2014 by Wesp5
Sad news. After contacting White Wolf the Bloodlines Resurgence team around atrblizzard did not get permission to release a game using the Unity engine, so they decided to discontinue the project. The latest video of the prototype can be found here: https://www.dropbox.com/s/xge1sk2c87vu4x6/pv-inventory-test.mp4
The Let's Play Series by Javokis Continues...
Posted by Javokis on Monday, March 3rd, 2014
A lot has been finished in the Let's Play Vampire the Masquerade - Redemption featuring the Age of Redemption 2012 mod series since last posted here. If you have only been keeping track here at PV then you have missed out on several additional episodes. The series is one episode away from completion. There has been much covered in the AoR 2014 planner that was also covered in the series. If you're just now aware of this project then I suggest you check out the following links:
(Fastest way to see what is going on with the Let's Play series is to subscribe to the Javokis YouTube channel here)
(I post regular updates at the e-mods.net facebook page here)
(And of course the AoR 2014 planner is up on my e-mods.net forum)
If you are interested in seeing what all can be done with Vampire the Masquerade - Redemption, please bookmark the above links and check them regularly. Thanks.
Some Tidbits of Info on the World of Darkness MMO
Signothorn on Friday, 14 February 2014
Must be a big press release day for the World of Darkness MMO, we have 2 articles and a tweet to report. What do you think about the status of the game and the explanation given to the recent layoffs in the Atlanta office? Respond in THIS THREAD.
http://www.rockpapershotgun.com/2014/ ... st-for-world-of-darkness/
http://massively.joystiq.com/2014/02/ ... om-sandbox-survival-game/
And CCP CEO Hilmar Pétursson responding to a tweet while visiting the Atlanta office:
Bloodlines Unofficial Patch 8.9 released!
Posted 03.02.2014 by Wesp5
Find it here: http://www.patches-scrolls.de/patch/4647/60875
+Recreated missing Hallowbrook atrium level, thanks to EntenSchreck.
+Moved Sabbat choice into Hallowbrook atrium and added missing XPs.
+Restored male blood doll at Red Dragon by using former Tong mugger.
+Recreated "maze" room at Grout's Mansion and restored three icons.
+Fixed some minor discipline issues and restored the basic versions.
+Restored ten decals, moved others and removed restored from basic.
+Fixed warform using occult items issue and improved Bloodheal rate.
+Added two inspections, warehouse boss talk trigger and moved Yugo.
+Increased flamethrower ammo and provided Desert Eagle ammo earlier.
+Disarmed Dominated guard bomb on taking and fixed one sound there.
+Avoided crashing when testing out too many histories, thanks to AJ.
+Added Intimidating Milligan for Nosferatu and fixed armor effects.
+Made it possible to give redundant items to LaCroix and other NPCs.
+Unleaked and improved library and atrium maps, thanks to Psycho-A.
+Restored discipline or weapon selection toggle and Flynn as vendor.
+Moved crying girl near cops at pier and changed her to unique NPC.
+Restored Ocean House boiler model and animated warehouse generator.
+Fixed details of thug, Andrei, Ox, LaCroix, VV and Lily dialogues.
+Made spooky cover sound once and plus only and added steam to Yugo.
+Removed thugs from diner after quest if you avoided fighting them.
+Fixed warrens mist issue and made fatguys use the claws more often.
+Restored or fixed fourty NPC gestures and fixed Confession blocks.
+Made Braid Talisman raise Wits and restored SM Chunk avoiding rain.
+Added Empire Hotel and ending dance spots and made Glaze one plus.
Fixed two particles, a door and added loading tips texts to Extras.
Restored three skyboxes to warehouse, Dane and Hallowbrook atrium.
Corrected Grout's mansion decals, tutorial bucket and tattoo boxes.
Fixed croucher laughs and no floats for females bug, thanks to AJ.
Updated SweetFX to 1.5 and included a preset, thanks to eeekitties.
Fixed pause messages in engine.dll, random sounds and many floats.
Added widescreen resolution support to engine.dll, thanks to Behar.
Repaired many sound files with broken looping, thanks to Psycho-A.
Improved installer by providing additional choices on installation.
Added Bloodlines SDK to Extras folder, thanks Psycho-A and Fire64.
Corrected three interesting places with wrong bum animations in SM.
CCPGames Hiring a Technical Game Designer for the MMO
Signothorn on Saturday, 11 January 2014
CCPGames now has a job opening for "Technical Game Designer". This is encouraging news, after a number layoffs towards the end of 2013, with little info from CCPGames in recent months in general. You can check out the job posting HERE.
Javokis Starts "Let's Play" series for Age of Redemption 2012
Signothorn on Wednesday, 08 January 2014
Javokis started this Age of Redemption "Let's Play". It'll be a regular series he'll be running, that shows not only strategy tips, but his mindset behind some of the great changes and fixes he's made to Vampire: The Masquerade – Redemption in this mod, and his plans for AoR 2014.
He also shares his great and almost unhuman data bank of Redemption knowledge, regarding the game's mechanics and much more. Please check out this video and pick up the mod at e-mods.net, if you haven't tried it out yet. He's showing off the single player aspects, but it also allows you to play single player missions in multi-player co-op, using the Tunngle VPN client.
New Tutorial On Converting Bloodlines to Redemption
Javokis on Sunday, 29 December 2013 Behold! A tutorial that can help the community finish what The Upstart began.
Change.org Petition for CCPGames to Prioritize the WoD MMO
Signothorn on Monday, 23 December 2013
This petition was posted on a World of Darkness page and I thought this would be good to share here. CCP has had a very different approach to game development and how they communicate with the WOD community, and there may be more going on behind the scenes than we realize. However, I feel it is a good idea to at least let them know there is still great interest in the MMO and would like to be informed on it's development on a more regular basis.
http://www.change.org/en-GB/petitions ... fficial-launch-date#intro
Updated Bloodlines SDK released!
Posted by Wesp5 on 6.12.2013
The latest version of the unofficial Bloodlines SDK has been released by Psycho-A and Fire64. It can be found in the file section here: http://www.planetvampire.com/modules/files/index.php?id=31
Bloodlines Resurgence multiplayer alpha released!
Posted by Wesp5 on 4.12.2013:
Bloodlines Resurgence Multiplayer is part of the Bloodlines Resurgence mod, being on the Alien Swarm engine, which pits players against each other in the ultimate team-based battle of Kindred versus Kine. Get the file and more details from this thread here: http://www.planetvampire.com/forum/index.php?topic=6314.0
World of Darkness MMO to Pick up Production?
Signothorn on Thursday, 31 October 2013
A new article from NewsByNight.net has some great info about CCP's recent financial and vision statement and it includes a slide showing the World of Darkness MMO development becoming a priority. For the link to the article, click this link and join the discussion in our forum!
Unofficial Patch 8.8 released!
Posted on 24.10.2013 by Wesp5
Get it as usual from The Patches Scrolls: http://www.patches-scrolls.de/patch/4647/59318
It may be necessary to rebind your Use Discipline key in the options.
+Added animations for all active disciplines, thanks to EntenSchreck.
+Made new elevator arrows light up and stealth work on clinic guard.
+Fixed LaSombra teleport death and made new occult items undroppable.
+Added Humanity for keeping Zhao alive and restored two feed sounds.
+Fixed getting new discipline, grenade, divine light and Vandal line.
+Restored jenny_cries sequence on SM hub for Jeanette near Mercurio.
+Removed buggy Command schedules and fixed Vision of Death and Sleep.
+Restored animal movement for new warform and swapped some MP items.
Made King's Way door consistent and fixed a Society of Leopold lock.
Restored Muddy fighting killer animation and so fixed the cutscene.
Fixed warehouse thug with long range eyesight and minor text issues.
Restored sounds at Society of Leopold and made others more audible.
Fixed SM and Hollywood hub club music and restored a Vesuvius sound.
Added or removed doorknobs to make it obvious which doors are real.
Restored unused floats of Larry and five civilians, cops and guards.
Removed histories, skip intro and Nosferatu/NPC changes from basic.
Bloodlines Resurgence - Multiplayer Teaser!
Posted on 02.09.2013 by Wesp5
Atrblizzard has released a new video of the Bloodlines Resurgence multiplayer project
and in the comments he even announced a first beta to be available later this month!
Unofficial Patch 8.7 has been released!
Posted on 23.07.2013 by Wesp5
As usual find it at The Patches Scrolls. Many thanks must go to vladdmaster
and Stosh for endless beta-testing and even fixing some issues for me :)!
+Added a Sabbat option to endgame and improved library level details.
+Turned library boss to LaSombra and made him appear at SM junkyard.
+Improved restored broadsword damage and made Dane items undroppable.
+Added dialogue to diner trap and moved Obfuscator to original spot.
+Set eight occult powerups to be unknown unless Research stat is met.
+Removed girl body from King's Way again and two Ash sewer switches.
+Made turnstile turn and restored Empire TV news, thanks vladdmaster.
+Fixed downtown elevators and added five arrows, thanks vladdmaster.
+Added credits to easter egg ending and moved Yugo near SM blueblood.
+Removed a Gangrel animation and fixed idle howling during dialogue.
+Fixed Mandarin dialogue not starting if Obfuscated and a Carson bug.
+Made Strauss give Fae Charm and Isaac Pearl or money when in basic.
+Placed two patrons into Lotus Blossom and lowered perceptions there.
+Restored several unused doors to tattoo shop and Hallowbrook lobby.
+Increased durations of level 3 Dementation and Dominate disciplines.
+Made Romero boink possible after zombie quest and Wong Ho stand up.
Activated asian vampire laptop screensaver and cover sound variable.
Fixed basic poster quest order and only Nosferatu getting CD email.
Corrected several downtown NPCs stats and Beckett's cut lines again.
Added netcafe entry update for Ash and fixed Venture Tower handles.
Fixed final Masquerade violation crashes and five bad opening doors.
Corrected console errors on game start and a museum guard AI place.
Restored plaguebearer quest log, Regent line and Kerri waiting line.
Hid male Gangrel player model hole and rearranged UP Python scrips.
Prevented zero Humanity in Johansen dialogue and delayed Nines line.
Corrected Anders/Ingvar and Larry's quest errors using sound files.
Repaired bad Ocean House basement sprite and traffic lights on hubs.
Locked morgue freezers, fixed text issues and improved level names.
Improved observatory cutscene cameras and fixed high stats tutorial.
Fixed killing downtown Ming and replaced boat-ending asian vampire.
Corrected tutorial issues and restored one sign, thanks vladdmaster.
Eurogamer article about Bloodlines
Wesp5 on 11.07.2013
Check out this cool article about the last days of Bloodlines and the Unofficial Patch:
http://www.eurogamer.net/articles/201 ... the-masquerade-bloodlines
Out for Vitae (A Redemption Movie Project)
Signothorn on Saturday, 1 June 2013
I've been working on a Vampire the Masquerade:Redemption movie for some time now, recreating scenes in Steven Seagal films and blending it all into one story line. I'm using E-Mod 1.8, Paine's Particle Mover, Maps of the Ages, Gigapack and as many other models I can find in order to showcase the flexibility of the NOD engine and storytelling in Redemption. I'm up to broadcasting Episode 3 now, I'm working on Episode 4. When I started the project, my rig wasn't so great and I was using Windows Movie Maker, so the video quality will improve as the episodes progress.
Unofficial Patch 8.6 is out!
Posted by Wesp5 on 4.4.2013
Get it as usual from The Patches Scrolls: http://www.patches-scrolls.com/dl.php?file=VTMBup86.exe
+Improved getting new discipline and keeping the .38 in the tutorial.
+Restored Confession turnstile, King's Way animation and six decals.
+Made Pearl of Dubai Charisma powerup again and fixed Mercurio money.
+Restored discipline crosshair, tutorial graphic and some particles.
+Improved Presence dialogue options and raised haven bum cash to $10.
+Added new idle animations, some with whispers, thanks EntenSchreck.
+Restored Dominate Command instead of Trance, thanks to EntenSchreck.
+Added Humanity losses and gains to SM blueblood and tutorial guard.
+Removed Toreador and Ventrue stat bonuses and fixed library details.
+Restored embrace and discipline hud particles, thanks EntenSchreck.
Returned Steyr AUG Sabbats to Hallowbrook and Zulo fire sensitivity.
Made Beckett invincible at the pier and updated walkthrough issues.
Corrected XP and restored log for unravelling Knox and Bertram plan.
Fixed Phil and Vandal dialogues and raised Well Educated penalties.
Moved possible Gimble's entrance block and fixed minor text details.
Antitribu Mod looking for Talented Texturers!
Posted by Wesp5 on 5.3.2013
If you think you could create some cool new Bloodlines player textures, check this out:
Unofficial Patch 8.5 has been released!
Posted by Wesp5 on 12.2.2013
Koelle Alaaf! Right on time for Karneval or Fasching here in Germany!
Special thanks go again to Burgermeister for perfecting the new
library level and EntenSchreck for restoring new disciplines :)!
Thanks also to Stosh, vladdmaster and Malkav for beta-testing!
+Shortened library level cutscene and killing actions at Ground Zero.
+Improved library riddle, boss navigation and fixed bookcase issues.
+Added and fixed some last library textures, thanks to burgermeister.
+Fixed idles with Imalia and Mitnick and changed horror tape titles.
+Made Nosferatu break Masquerade easier and Romero return once again.
+Restored Ocean House valve, sprinkler, cans, doors and some sounds.
+Fixed Danielle and Gimble problem and a misplaced Ocean House spark.
+Moved easter eggs hint from note to restored laptop at Luckee Star.
+Restored two menu effects and unused Pisha eyes for LaSombra female.
+Repaired Blood Shield light effect and updated Presentable history.
+Removed Domination's mass suicide to add sleep, thanks EntenSchreck.
+Restored Malkavian disciplines Veil and Voice, thanks EntenSchreck.
+Fixed Thaumaturgy disciplines not working again after player frenzy.
+Changed Jian into broadsword and armed Chang brother with a katana.
+Restored ten scenery props into sewers and Hallowbrook Hotel levels.
+Improved Bloodheal sound and restored HUD sounds and botch message.
+Added way to get a new discipline from Beckett, thanks EntenSchreck.
+Restored water, steam, fire and vomit effects, thanks EntenSchreck.
+Fixed dead guard acting at Skyeline Apartments and stuck headrunner.
+Restored character creation questions and a sewer-cabbie animation.
Improved tutorial popups and removed forced Andrei speech subtitles.
Prevented dead Tommy Flayton from writing review, thanks to Malkav.
Restored Heather before talking to Prince but referred to new haven.
Removed hatch reflection and updated and restored model sewer maps.
Deleted computer restorations from basic and restored two passwords.
Removed getting poster from VV in basic and fixed guard bodies bug.
Fixed double business card, clinic guard, Damsel and Isaac problems.
Repaired warrens and boiler pipes and reconciling sisters extra XP.
Added SweetFX to Extras folder, thanks for the tip to Caner Özdemir.
Unofficial Patch 8.4 including new library level has been released!
Posted by Wesp5 on 31.10.2012
Happy Halloween! The latest Unofficial Patch 8.4 has been released
including the first ever new level, the recreation of the cut library :)!
(this file includes the latest library freeze and loading hotfixes)
GameFront doesn't work in all territories of the world anymore,
so if you can't download it, register at the Moddb and get it there!
Special thanks go to burgermeister for building the library map from
scratch, creating the geometry, texturing the walls, placing most of
the entities and doing the lighting, according to a layout conceived
with Wesp5. Thanks also to EntenSchreck, who added the huge cutscene
and Lenuska, who did the broadsword. Quest, puzzles, logs, surprise,
emails, note, guard and several entity fixes and additions by Wesp5.
Although the library level and 8.4 itself have been extensively beta-tested
by vladdmaster and Stosh, many thanks to both, there may still be issues,
especially with the library, as this is a completely new level. So feedback
and suggestions are welcome! Some minor issues are already known, like
a flickering decal and some weird LOD effects with two bookshelves. If you
know how to fix these, please contact us! There is also a problem with the
big cutscene not being triggered after loading a saved game. Help needed!
+Recreated library, thanks for beta testing to vladdmaster and Stosh.
+Unrestored library props elsewhere and fixed warform missing model.
+Fixed dead beachhouse dog doing damage and getting extra gallery XP.
+Added Humanity loss for killing Ash or Johansen at Leopold Society.
+Improved warehouse boss perception and swapped model with bartender.
+Removed Giovanni sarcophagus shortcut and added missing Bertram XP.
+Restored two spiderchick and fatguy animations, thanks EntenSchreck.
+Made Kiki leave Red Dragon and corrected original music at SM pier.
+Modified Potence and Thaumaturgy animations, thanks to EntenSchreck.
Improved TV and radio state consistencies in SM and downtown havens.
Fixed Humanity loss of Hollywood thugs and missing Heather options.
Prevented ways to break hospital, Mandarin and Romero quest scripts.
Fixed Cabbie's seating for some maps and people not giving jewelry.
Restored Johansen dialog Humanity changes and cut-off Beckett lines.
Fixed Venture Tower cameras and restored one Asylum elevator sound.
Added magazine quest state for killing Flynn and aborted getting it.
Corrected Hallowbrook Hotel door opening at and moved two spawners.
Fixed Isaac/Gargoyle quest state bug and adjusted several histories.
Removed bad sentence of Mercurio and one of Isaac's two "evening"s.
Fixed Ocean House double ghost encounter and moved elevator buttons.
Corrected floating Mercurio and passive guard inside Venture Tower.
Added newspaper of stealth Glaze and changed Fu newspaper condition.
Corrected King's Way details and a Hollywood Asian theater trigger.
Fixed Ash, Jack, Vandal, Romero, Mercurio and Therese dialogue bugs.
Restored inaccessible Prince, Damsel, Flynn, Hatter and Ming lines.
Decreased Fu Syndicate's cross guy timeout and fixed a bad doorknob.
Disabled buggy spawner in warrens level and fixed Noir cop problem.
Unofficial Patch 8.3 is out!
Posted by Wesp5 on 9.9.2012
As usually you can find it here: http://www.patches-scrolls.de/vampire_bloodlines.php#83
This time only few fixes but a lot of minor restorations for the plus version and also some
changes to prepare for the upcoming library level :)!
+Restored guard dog that can do damage to beachhouse, thanks Lenuska.
+Added missing steam to clinic, Ocean House, Vesuvius and Hollywood.
+Fixed female Gangrel idle and crossbow wield models, thanks DDLullu.
+Restored Kiki to Red Dragon and actors being killed at Ground Zero.
+Corrected new Knox line subtitles and removed cast autoexec binding.
+Restored Kilpatrick, Wong Ho, Yukie and pinball player's sequences.
+Added shaking cables and a hidden Ash sewers whisper for Malkavians.
+Restored Mr. Ox's pipe and made all restored gestures be plus only.
+Removed .38 of Flynn and made the GLOCK of Boris be plus patch only.
+Restored hot tub guy sequence and corrected Chastity disappearance.
+Moved Vesuvius barkeeper to Confession and changed invincible Larry.
+Changed Gangrel warform to wolf version, thanks to RR_DF_RaptorRed.
+Restored Pearl of Dubai as Celerity powerup and braid for computers.
+Removed Nosferatu change again, because it only affected the radar.
+Repaired temple Chang skin and gave katana to him and blade brother.
+Fixed first person hand for female Tremere, thanks to EntenSchreck.
Hexedited floats in parking garage and downtown hub, thanks DDLullu.
Fixed hacking Krimeputer and added missing particle impact effects.
Restored warform moving again and five interesting place animations.
Repaired bad clockhands in intro, bailbonds and observatory levels.
Fixed sick bum respawning downtown and warehouse locked double door.
Removed bugged plaguebearer sewers lock and Mandarin dialogue loop.
Added BSPDetail, Blender, VampEd and import/export to Extras folder.
Restored SWAT rifle from Mercurio and dropped Chang blade in basic.
Tutorial: Playing Redemption Multiplayer Using Tunngle
Posted by Signothorn on Friday, 31 August 2012
I made a tutorial this evening to help people get online to play Redemption:
Unofficial Patch 8.2 is out!
Posted on 31.07.2012 by Wesp5
As usual find it here: http://www.patches-scrolls.de/vampire_bloodlines.php
+Restored first person Thaumaturgy animation, thanks to EntenSchreck.
+Placed a GLOCK pistol in Fu Syndicate and increased new idle rates.
+Restored Presence dialogue tutorial popup and missing junkyard dogs.
+Made NPCs act longer distance to Nosferatu, thanks to EntenSchreck.
+Corrected Danielle disappearing from Asylum and added oak animation.
+Restored option to stealth kill Johnny and to get gallery bonus XP.
+Fixed beachhouse cash bug by using cigarbox and a loop with the bum.
+Restored leaf and smoke to Grout's mansion and fog to warrens lake.
+Extended first warrens spiderchick cutscene, thanks to EntenSchreck.
+Added option to sell severed arms to Pisha and tutorial armor info.
Corrected some new histories bugs and added handle to Venture Tower.
Fixed an elevator icon at Venture Tower and corrected two map ones.
Restored several dialogue gestures of Venus and a big line for Knox.
Fixed a few gender related bad dialogue sound files, thanks to UDM.
Added fixed lockpick and physcannon item files to free view weapons.
Restored Ocean House moon and fixed floating rails issues downtown.
Unofficial Patch 8.1 is out!
Posted on 26.6.2012 by Wesp5
Find it under the link below and as this again includes a lot of new stuff,
keep the feedback and bug reports coming ;)!
+Restored third person Thaumaturgy animation, thanks to EntenSchreck.
+Fixed tutorial guard Humanity issues and getting stuck with Gimble.
+Added Fortitude, Potence and more particles, thanks to Entenschreck.
+Restored private dance for Misti and Beckett leaving the warehouse.
+Improved new idling and new bats, thanks to Entenschreck and Malkav.
+Restored Andrei scene and Presence effects, thanks to Entenschreck.
+Moved new Gary poster quest items around to prepare for library map.
+Improved poster quest logs and canceled Vandal quest on paying him.
+Added missing Animalism particles and update to Ash's Leopold quest.
+Restored an Ocean House ghost sequence and missing tutorial sounds.
+Added Blood Eye as Purge partial resistance, thanks to EntenSchreck.
Improved cameras of Nines' intro, roof exit and epilogue cutscenes.
Fixed claws usage in gallery, Hallowbrook Hotel and Grout's mansion.
Corrected Yukie and Pisha dialogue issues and restored Nines' line.
Restored Venture Tower bodies after Sabbat attack, thanks to Malkav.
Removed illogical first SM quest info and fixed minor text details.
Fixed impossible warrens start location and teleporting at junkyard.
Added cfg and scripts for modding, thanks to Dheu and EntenSchreck.
Restored three more histories for each clan and minor level details.
Unofficial Patch 8.0 is out!
Posted on 23.4.2012 by Wesp5
This is a milestone for the Unofficial Patch! Not only has the Basic Patch gotten much more basic with most even just scenic restorations removed, the Plus Patch has gotten improved a lot as well! Check out the changelog below and acknowledge all the great people of the community mentioned there, who helped me with the patch!
The new library level is not yet included in this patch, because while burgermeister is busy constructing it, he noticed that we need more textures than those found already in the game files. So this is an appeal to all texture artists out there to help us and contact him!
+Restored many particles and idle animations, thanks to Entenschreck.
+Made werewolf damageable, thanks to Lenuska and also andagangrel89.
+Added note to Luckee Star to give some hint on werewolf easter eggs.
+Restored Sheriff conjuring Bat's Communion, thanks to Entenschreck.
+Dropped Sheriff sword on the roof, thanks MooCHa for missing models.
+Restored guard in the tutorial, thanks MalkyJeff and burgermeister.
+Corrected issues of new Vandal options and removed Skyeline trigger.
+Restored proper Giovanni spirit use and inventory disciplines slot.
+Increased cemetery gate health and restored basic patch spawn rates.
+Improved bobcat, forklift, Chinese mugger and Obfuscator sequences.
+Restored sewer-cabbie rat for Malkavians and wolf-ending easter egg.
+Enabled dynamic light for torch and fixed special Vesuvius meeting.
Removed most restored models, skins, icons and key binds from basic.
Reduced slime particles at temple and hid observatory debug switch.
Corrected Ocean House quests not closing if you refused the gallery.
Improved plus/basic Python code and fixed morphine quest state bug.
Fixed minor map problems and many dialogue details, thanks to Fabio.
Corrected Luckee Star hotel easter egg and Gimble intercom problem.
Re-fixed hostess bug and added crosshair to free view melee weapons.
Fixed bugs with Ash and Chastity quests and with the medical guard.
Added shoe textures to Ash, Ash double and Slater, thanks to MooCHa.
Restored eight sounds to Ocean House, two to SM and one to warrens.
Closed museum and Hallowbrook map holes and changed the doors there.
Fixed Tseng, guard, stripper, raver and more models, thanks MooCHa.
Antitribu Update and News Updates
Posted by Signothorn on Thursday, 16 April 2012
So P-V has been lacking in content promotion lately. I take full responsibility for that, I took a promotion resulting in 70+ hour work weeks and didn't even have enough time for family, let alone promoting stuff on the site. Well, I quit the job and will have more time going forward.:)
Anyway, the Antitribu Mod team for Bloodlines has posted a new video of a unique gargoyle companion:
New Companion – The Gargoyle – Rockbiter - Mod DB
We'll keep you updated as more news develops. Discuss the mod in our forum and at http://bloodlinesantitribu.com/
Some Redemption Projects in the Works
Posted by Signothorn on Thursday, 16 April 2012
The game came out in 1999 and people still love the game so much they are still pumping out mods for it in 2012. Pretty amazing when you think about it. Here are a couple projects:
Mgust35 is putting together a really cool map called Megalopolis by Night. You can track the progress at e-mods.net
Barnabus is also working on a big map that is also on E-Mods:
Javokis has also said he'll be releasing a new version of AoR later this year.
The Final Nights version 1.1 released!
Posted by Wesp5 on 7.3.2012
Today Zer0morph announced that the updated version 1.1 of his cool Bloodlines mod has been released. You can find it here http://www.patches-scrolls.de/vampire_bloodlines.php#nights10 or here http://www.moddb.com/mods/vtm-the-fin ... -the-final-nights-11-full. For more information see the forum here http://www.planetvampire.com/forum/index.php?topic=5917.0
Clan Quest Mod 3.0 released!
Posted by Wesp5 on 14.01.2011
Burgermeister has updated his great Clan Quest Mod to version 3.0! It's up on planet-vampire here on his page http://www.planetvampire.com/modules/Burgermeister . There's a couple different mirrors you can grab it from. Of course, you can get a bunch of information over at the moddb page as well: http://www.moddb.com/mods/vtmb-clan-quest-mod
And, a condensed feature list here below:
- Added new Kuei-Jin themed quest available to all clans
- Added an alternative solution for completing the Fu Syndicate scenario
- Added an alternative solution to navigating the Warrens
- Added new cut scenes to the Malkavian clan quest
- Added a new mini-quest for Malkavian characters
- Added a special Easter egg for Malkavians
- Integration with Companion Mod, i.e. Comp Mod Lite
- Added Strauss' terminal in the chantry
- Added a special hidden Easter egg, featuring the Prince
- Changed the stealth section of the Toreador quest to be more coherent
- Changed the battle with Strauss in the Brujah quest to much harder, incorporate the Regent's Thaumaturgical abilities
- Updated the installer to use the game's root directory as the target install path, rather than the 'Vampire' directory within the root directory.
- Updated the installer to not include an uninstaller, display meaningless warning messages
- Updated the mod to integrate with Unofficial Patch 7.9
Bloodlines Unofficial Patch 7.9 released!
Posted by Wesp5 on 23.11.2011
Go and get it here: http://www.patches-scrolls.de/vampire_bloodlines.php#79
While searching for stuff to include in a possible library level, I found
over fifty unused props and restored them! Because this changed many maps,
the current patch is released as a beta first, but I hope that no hotfix
will be needed and it will be as stable as the last patch versions ;).
+Restored Giovanni spirit, video victim and fifty five scenery props.
+Changed condition for forklift sequence and restored Protean icons.
+Added option to send Gimble to Vandal and a museum panel inspection.
+Restored final two music pieces, thanks to Malkav and Rik Schaffer.
Corrected Romero not mailing and Vandal not giving additional lines.
Fixed chandelier and camera rod textures and drinking glasses clip.
Removed newspaper from downtown in basic and fixed minor map issues.
Added Packfile Explorer 3.9 to Extras folder, thanks to Dave Gaunt.
Fixed Hitman quest problem and restored lines of Lu Fang and Carson.
Repaired dancer behaviour at Confession and added it for Glaze too.
Restored Blood Hunt music, ballroom shaft of light and Sin Bin sign.
Bloodlines SDK 0.79 released!
Posted by Wesp5 on 2.11.2011
Fire64 and Psycho-A have released the next version of their Bloodlines SDK which finally makes it possible to create new levels! It can be found here on Planet Vampire http://www.planetvampire.com/modules/files/view.php?id=694 and is discussed here as well.
Camarilla Edition v1.5 Released!
Posted by Signothorn on Monday, 31 October 2011
Malkav has released a new version of Vampire the Masquerade:Bloodlines Camarilla Edition mod.
- updated to the UP 7.8
- the tutorial can now be done mostly without Jack. Just tell him to make it short, or to leave you alone, and then ask him where you can get blood...
- the e-mail college now replaces the lore books. With the college you can now obtain 3 more xp than you would be able to squeeze out of the books.
- custom music is now available in a lot of places. See the info files in the \clubmusic subfolder for details.
- the blooddolls, and most of the customers in the main clubs have been randomized now, so you don't meet the same people every time you visit a club.
- there are some more sins to confess to Venus, after you dealt with Boris. They are more game related, and if you are lucky, you can even get Venus as a blooddoll.
- the Bertram email quest to get the Nosferatu haven earlier in the game is completely overworked.
- the new hunter quest from the TFN mod is included.
Discuss the mod here in our forum or on the Camarilla Homepage:
Team Camarilla Forum
Unofficial Patch 7.8 is out!
Posted on 31.10.2011 by Wesp5.
Sorry for the late announcement, but Planet Vampire moved servers and there is still some trouble. You can find it here: http://www.patches-scrolls.de/vampire_bloodlines.php#78 and the changelog below (+ denotes plus patch changes).
+Added Masquerade violation on public sweeper kill, thanks to Malkav.
+Made artificial claws do only lethal damage according to WoD rules.
+Moved new music from warrens to tutorial and fixed Kamikaze Zen bug.
+Restored hidden sequence of Obfuscated Sabbat in SM to other place.
Toned new music on the pier down and improved Obfuscate description.
Added original particles to basic so it will revert them from plus.
Decreased skybox reflections in SM and the ENB mod, thanks to Felix.
Re-fixed theatre camera bug and corrected several minor map issues.
Fixed schrecknet commands being available after hubs were activated.
Added diagonal third person view camera commands to keydef options.
Removed Jack from haven during taxi ride and repaired Phil/Bill fix.
Made it possible to continue E's quest after visiting Vandal often.
Added bus stop and sewer map landmarks and fixed a lamp texture bug.
Repaired Victor loop and added glass breaking sounds to beachhouse.
Bloodlines Unofficial SDK is Here!!! (Sorta)
Posted by Signothorn on Wednesday, 12 October 2011
Fire64 has been working on a SDK for some time now and recently released a new version. It allows content creators to either create or finish maps Troika didn't finish. There are still a few things not quite refined in the SDK but Burgermeister01 has found some work-arounds and it's looking pretty awesome!
The P-V thread discussing this SDK can be found here.
The Grand Masquerade Coverage at Planet-Vampire!
Posted by Signothorn on Thursday, 15 September 2011
We have several folks at The Grand Masquerade Ball this year and will post any info on the WOD MMO and the event as a whole as it's released. Stay tuned, should be some great stuff, I can hardly wait! Also keep a close watch on our forums, lots of discussions taking place about the MMO, we've been covering it since it was first announced.
Some updates from _Username as of 9pm EST on 9/17/2011:
-UPDATE: everybody starts as mortal, and permadearh will be possible.
-Pvp will not be required if people don't want to do it. It will be perma-night.
-Humanity is a trait, attacking others can lower it. If it gets very low, you become a free target to everyone. Very similar to low-security status in Eve.
-Caitiff will not be a playable option at launch.
-Dementation, Presence, etc will work differently against NPCs than other players.
-NYC might be a setting...hard to say, from the wording.
-A quote: "LARP is he inspiration for [the gameplay]"
-Pvp is "very different...both more free and more restrictive" whatever that means.
-"you will never be TOTALLY safe"...sounds like Eve.
-Alternative paths of morality...not at launch, but they want to include them later.
-Just humans and vampires for quite a while...other critters will be out there, but not playable.
-Floating names over people's heads is optional but not default.
-Player actions will be the main driving force behind the in-game metaplot.
-Diablerie is still being discussed...no verdict yet.
-There will be multiple cities.
-Cerberus is a localization tool to allow multiple game languages. Torpor will not be used in the traditional sense.
Bloodlines Unofficial Patch 7.7 released!
Posted on 19.08.2011 by Wesp5
You can find it here: http://www.patches-scrolls.de/vampire_bloodlines.php#77 and you will find the changelog below (+ denotes a plus version change only). The patch is called beta now, so it's easier for us to do hotfixes, but otherwise it's the same procedure as every year, James ;).
+Fixed Hatter staying unapproachable and a very rare crash at Zhao's.
+Made Vandal quest available later and added an XP for alternatives.
+Changed Zhao bonus XP point condition so you need to kill all Tongs.
+Improved warehouse forklift sequence and added observatory railing.
Corrected placing nonexistent theatre camera and minor text details.
Fixed clinic guard not dropping key if killed by seductive feeding.
Restored dialogue history definition and made camera keys definable.
Made Isaac gift money on basic issue and reset endgame haven state.
Added ENB series mod to Extras directory, thanks to Boris Vorontsov.
Modified installer so it can automatically run ResPatch at the end.
Updated Extras weapons to switch depending on view using plus stats.
Fixed sliding chute down and elevator call issues in Venture Tower.
Corrected wrong material settings of Pisha's hair, thanks to PsyCHo.
Added Python 2.7.2 update to Extras directory, thanks ColonelAlias.
Changed installer so it will only update 1.2 vampire.dll for retail.
Made Phil/Bill fix trigger only if Phil is dead, which removes him.
Unofficial Patch 7.6 is out!
Posted on 15.07.2011 by Wesp5
We'll be releasing localized patches over the following days.
(+) is for Plus Edition players only!
+Restored unused OST music, thanks Rik Schaffer, SteveMV and Kendrel.
+Enabled you to keep Jack's .38 pistol and restored bisexual Phil.
+Added Humanity loss for sending Copper to Nines and no-stake option.
+Tried to fix possible name plate bug and updated missing fists fix.
Fixed lost Mercurio email and removed extra Gargoyle XP from basic.
Added dumpster downtown to cover map hole and made Phil stay longer.
Corrected Imalia only handing out one camera and fixed missing pier music.
Added Malkavian whispers transcript to Extras, thanks to an unknown.
Fixed Nosferatu and Malkavian detection script of King's Way level.
Replaced ancient Python 2.1 version with 2.7.2, thanks ColonelAlias.
Fixed spawning of Hallowbrook enemies and more minor level details.
This patch features two important things besides the usual stuff:
1) The Python version was updated to fix issues people have when
they use Python elsewhere and to make life easier for modders.
So if you encounter any new Python bugs, please give me feedback!
2) Five unused Bloodlines soundtracks were added that were released
to the public by the composer Rik Schaffer, more details included
in the text file by SteveMV. I put them in levels that featured old
multiple times used tracks, but if you think they would fit better
in other maps, please give me feedback and explain your suggestions.
The new Python version has been removed in the meantime because
of issues with Windows 7 64 bit. Please download UP 7.6b for now!
Another Antitribu Mod video!
Posted by Wesp5 on 19.06.2011
Mc.v9 uploaded another new cool video of their new Animalism Discipline. You can check it out below and here is a short description of the Discipline:
1. On Level 1 you summon several group of ravens, they will distract enemies around you. They will focus on destroying the ravens rather than you.
2. On Level 2 you summon black rats, the also distract enemies, but its very harder for melee enemies to hit them.
3. On Level 3 you will summon a dog, the dog has the ability to attack enemies around you, and its quite strong.
4. On Level 4 you summon a single wolf that will attack your enemies. The wolf is more powerful than the dog and has a higher endurance.
5. On Level 5 you will summon 2 wolfs to attack you enemies. at this level of mastery you are powerful enough to handle multiple summons.
New Antitribu Mod video!
Posted by Wesp5 on 12.06.2011
Mc.v9 uploaded a new cool video of the upcoming Antiribu Mod. You can check it out here:
Unofficial Patch 7.5 is out!
Posted on 31.05.2011 by Wesp5
We'll be releasing localized patches over the following days.
(+) is for Plus Edition players only!
+Set cameras stack limit to five and fixed bad stack limit variables.
+Made Heather meet you out from Venture Tower and fixed Gargoyle XP.
+Corrected restored content appearing in Giovanni Mansion and temple.
Moved unreachable NPCs at Hallowbrook hotel and fixed door opening.
Fixed Regent's lip-sync, warehouse pallet and railing clipping bugs.
Stopped VV sending emails if pissed and fixed some minor text bugs.
Fixed wrong weapon stats shown using new client.dll, thanks to int9.
Made Red Dragon hostess stay and repeat her elevator conversations.
Restored original poster order and clerk sexual bias to basic patch.
Fixed claw brother being susceptible to one-hit-kill by Possession.
The Final Nights released!
Posted on 01.05.2011 by Wesp5
Zer0Morph has announced that VtM: The Final Nights is finally available for Download!!
http://www.filefactory.com/file/cbf94 ... _The_Final_Nights_1.0.exe
Using Tunngle Instead of Hamachi for Redemption
Posted by Signothorn on Monday, 18 April 2011
Ever have problems with your Redemption crew using newer versions of Hamachi that suck and don't work and helping them for an hour to get them online to play with you? Tired of reading our Hamachi configuration tutorials to make the darn thing connect to someone? Sick of searching the net for a list of channels and passwords to find someone to play with? If so, I have the product for you!
Tunngle is a new-er VPN client that does all the configurations for you, such as network priority ect. Instead of searching multiple channels to find someone, Tunngle uses one large "lobby" for each game that holds up to 255 people at a time. Yesterday Tunngle set up a channel called "Vampire the Masquerade: Redemption" for us to use and Paine and I went on for a while and got on with little problem. Link6746 tried with me earlier and we didn't have any success getting into each other's game but that was likely some random Redemption nonsense we're all used to by now.
Anyway, if you wish to download the client or comment on your successes or failures of using the client, visit this thread.
Also, feel free to use our boards to schedule games, that's what they're there for!
Bloodlines Unofficial Patch 7.4 released!
Posted on 14.04.2011 by Wesp5
This time the basic patch has become a lot more basic :), and again you do not need any prior patch - installing 7.4 over any older patch will work. But make sure to start a new game after installing this patch.
As always, please feel free to post comments and suggestions here. We're still looking for translators for this patch into other languages. Please contact firstname.lastname@example.org if you are willing to help.
(+) Denotes changes only available to players of Plus Edition.
Changes in 7.4:
+Made Danielle stay upon sending Patty to Vandal and removed safe node.
Moved many notable restorations from basic patch to be available in Plus Edition only.
Made skip intro always work on resolutions > 800x600 and fixed double pawnshop key.
Corrected prostitutes privacy, Ash switch and Giovanni name issues.
Included auto-moving and walk/run toggle, thanks to Dheu and Malkav.
Fixed parking garage gang war problem and Ming as Nines size issue.
Restored Larry's locations in basic patch and removed his email.
Corrected facing Ming Obfuscated and readded claws inventory infos.
Fixed tutorial conditions for high stats and area discipline popups.
Repaired asking Strauss about dealt-with-gargoyle and text details.
Removed body bag models from Dane and added one into Giovanni crypt.
Restored Nines line, sister reconciliation and fixed Bertram issue.
Swapped Anarchs back into basic patch and fixed getting XPs at Zhao's.
Tweaked Strength history to avoid making Bloodstar powerup useless.
Fixed camera cycle and Chuck being mute , thanks to burgermeister.
New Models for the Antitribu Mod for Bloodlines
Uploading Problem Fixed
Posted by Signothorn on Friday, 15 April 2011
The issue where P-V members were unable to upload a file larger than 2mb has been resolved, our host must have changed it but regardless you may once again upload your mods up to 100mb in size. There is also an "external links" option where you can add larger mods to the site via an external host when the file size is larger. Our host has been pretty helpful overall but they get their panties in a bunch when we have large files getting a large number of hits so 100mb has to be the limit at least until the end of this year.
Update on Bloodlines Resurgence Project!
Posted by Signothorn on Friday, 9 April 2011
Atrblizzard dropped by PV to show us some progress on the Resurgence project. Resurgence is a project aimed at updating Vampire the Masquerade: Bloodlines to the newest version the Source engine, which has a SDK. They have nearly all the maps converted at this point, as well as characters. What is left is game coding, which they need a great deal of help with. Without this help, they won't be able to make gameplay possible so step up and volunteer, you'll be a hero to the community! Here's some links to find more info:
Sneak Peak into The Final Nights (An Unofficial Expansion for Bloodlines)
Posted by Signothorn on Wednesday, 7 April 2011
Zeromorph released a new video promoting "The Final Nights", an unofficial expansion for Vampire the Masquerade: Bloodlines by Team Camarilla International. This is being called an expansion due to how much of the game is overhauled. It's going to be a MASSIVE release coming to you tentatively scheduled for April 30th Below is the trailer. To check out the changes to the game, visit the thread in the P-V Forum or Team Camarilla's forum. Check out their forum regardless, some great stuff there!
True Protean Beta Mod released!
Posted by Wesp5 on 03.04.2011
VentrueIan has released the beta for his True Protean mod which includes such cool disciplines as Earth Meld and Mist Form for testing. You can find a video and download links here: http://www.planetvampire.com/forum/index.php?topic=5401.0
Official Planet Vampire Trivia
Posted by Username on Sunday, 3 April 2011
The on-again, off-again feature Official Planet Vampire Trivia is back this week with Episode 9. Check it out here and see if your knowledge of all things Vampire can hold a candle to the other savvy members of our community.
Clan Quest 2.1 For Bloodlines Released!
Posted by Signothorn on 5. February 2011
Burgermeister01 has released a new version of the Clan Quest mod for Bloodlines!!!
Some new features include:
- Eight new quests: one available to each of the playable clans, and one quest for evil players.
- Two new cut scenes integrated into vigilante scenarios
- Seamless integration of most other major mods created for VtM:B including the Arsenal Mod, Camarilla Edition, Pop's Difficulty Mod, and the Music Mod.
- Selective installation of many custom PC and NPC skins and models created by the VtM:B community
- New voice acting provided by semi-professional voice actors.
For discussion and download links, visit this thread.
Several Redemption Mods Recently Added to Files Area
Posted by Signothorn on 17. January 2011
I wanted to draw some attention to some recently added mods to the P-V file archive. It looks like some old school Redemption players have returned and begun uploading some really cool files that you may not have ever seen before. You too can upload files for Redemption or Bloodlines , all you need to do is go into the Files Area and look for the upload link on the left. Use the drop-down menu to select the specific category of the mod. Please refrain from simply using the Redemption or Bloodlines parent directories, unless your mod doesn't apply to any of the sub categories. Whenever possible, please also upload a screenshot of the mod you are uploading, people are much more likely to try it out.
I also just uploaded the Santa Monica hub from Bloodlines that The Upstart converted for Redemption. A preview video can be found below (slightly NSFW):
Kindred: The Darkest Nights
Posted by Wesp5 on 12.01.2011
Malkyjeff just announced a youtube mini series based off Vampire The Masquerade. Look here:
Final Version of the Gigapack for Redemption Released
Posted by Signothorn on 09. January 2011
DarkLobo (Now EtaYorius) has released the complete edition of his Gigapack project for Vampire the Masquerade: Redemption. It adds models from Bloodlines, GTA series, Sims 2, Crysis, Fallout 3, Gears of War, Enter the Matrix, The Witcher and more! To download it and further description, visit it's home Emods.net. There is also a thread about it here.
Don't have Redemption yet? Why the heck not, it's under $6 at GoG.com! Pick it up!
Another NPC Pic Released for Antitribu Mod for Bloodlines
Posted by Signothorn on 09. January 2011
Mv.c9 released this pic of a cool new NPC for the Antitribu mod for Bloodlines. Read more about it at GameModsCore.com, though it appears you'll have to create a login in order to view the thread.
The Grand Masquerade 2011 Announced...
Posted by Signothorn on 20. December 2010
Never too early to make plans for September 2011, White Wolf has announce The Grand Masquerade 2011 which will once again take place in New Orleans from September 15th to the 18th. At this past year's event, we learned some tidbits about the World of Darkness MMO currently being developed by WW/CCP Games. What will 2011's event bring? Speculate in this thread.